![]() Infantry, Sepoys, Isarelys, Nizam I Cedit Infantry, and Bargir Infantry. Examples include all European Line Infantry, Colonial Line Infantry, African Native Infantry, Company Infantry, V.O.C. Most ranged units classified as Line Infantry are capable of using bayonets.Exceptions are the Desert Warrior Militia of the Ottoman Empire and the Armed Peasantry Militia of the Maratha Confederacy. Examples include all European Militia, Colonial Militia, and Conscripts. Most ranged units classified as Militia are capable of using bayonets.I have outlined these unit types below, along with any noted exceptions. I have found that most standard ranged infantry units are capable of using bayonets. In addition, all units equipped with melee weapons such as swords, lances, tomahawks, or bows will obviously not be able to use bayonets. This includes Dragoons when dismounted and all Hand Mortar Companies. Units of any nation which are classified as Artillery, Missile Cavalry, Light Infantry, Skirmisher, Irregular, Armed Citizenry, or Mobs are not capable of using bayonets. I have exhaustively tested the army roster for all playable nations in Empire and have found that not all ranged army units are capable of using bayonets. ![]() Which units can be equipped with bayonets? Whether the unit card is viewed while in the deployment phase before a battle begins, or whether it is viewed after a battle has begun does not matter. This is important to remember when reading throughout the rest of this guide and when attempting to reproduce my findings in your current campaigns. I have found that only on the battle map will the effects of the bayonet technologies be listed on a units’ card. Oddly enough, the effects of the various bayonet technologies on unit statistics are not listed on the unit card of an army regiment when the card is viewed on the campaign map. Direct, quantifiable effects of Army technologies such as the bayonet techs can only be found through observation of the altered melee attack, reloading skill, and charge bonus values listed on the unit card of each unit for which the tech upgrades apply. I have found that these tooltips are useful for gauging general effects of those Army technologies which have somewhat vague tech tree descriptions. If one mouses over any of the various abilities listed, a series of tooltips will appear which provide additional information about the effect of each ability. These applicable army technologies will be listed next to any other default unit abilities such as “good stamina”, “resistant to morale shocks”, “can hide in woodland”, etc. The Abilities tab on the unit card is where all researched Army techs applicable to a specific unit are listed. Take note of the statistics for this regiment pictured below, as I will be referencing these default values for a regiment of Spanish Line Infantry later in the guide as we examine the upgrades that the various bayonet technologies grant. An example of one of these tooltips is illustrated in the below photo of a Spanish Line Infantry regiment unit card. A similar tooltip appears when the charge bonus value is moused over, stating that researching the New Model Bayonet Drill technology will increase the charge bonus value. If one mouses over the listed melee attack value of a bayonet-capable unit, a series of tooltips will appear stating that researching the bayonet technologies will increase this value. The Statistics tab on the unit card lists a units type, name, statistics, and abilities, among other things. My findings are listed in more detail below. These upgrades to unit stats can be viewed directly on the unit card under certain conditions. Specifically, I have found that the bayonet technologies directly affect the melee attack, reloading skill, and charge bonus values for bayonet-capable units. ![]() After conducting extensive research, I have found that the bayonet technologies do indeed offer definitive, quantifiable upgrades to unit statistics and battlefield effectiveness. ![]() Because most of the bayonet technology descriptions found in the technology tree do not list any direct, quantifiable upgrades to unit melee statistics, for quite some time I assumed that the different levels of bayonets merely increased battle effectiveness through granting units access to some form of additional animations or combat moves on the battlefield which rendered them more effective. I have long wondered if there was any identifiable link between army unit performance in melee and the different bayonet technologies available in Empire: Total War. In this article I will share my findings on what has been, to me at least, a mystery for quite some time. By Francis Marion Introduction & Overview ![]()
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